The party engages the attackers near the west gate of Caldis. The guards rush to join them as several fire and water elementals pour through the gate, a handful of cloaked figures behind.
As the players move to defend the town, Snickles tells a nearby guard to locate Captain Farson and to get reinforcements. The guard ignores the gnome’s orders, however, refusing to turn from the fight near the gates.
In the first rounds of combat, the cloaked figures are revealed to be tieflings. They are obviously controlling the elementals because when one of the tieflings are wounded, any nearby elementals noticeably slow down for a moment. With this information the tieflings become the main targets and the long battle is won by the party, with the help of the guards. The bodies hold little of value, except for a pair of Acrobat Boots that are given to Haldir. A surviving tiefling warns that “She is coming!” and that someone named Iri’shar is responsible for the attack before attempting to kill himself.
At Captain Farson’s request, the party leaves Caldis toward the western foothills to look for the origin of the attack. Not long after, the party encounters a large group of fleeing goblins rushing toward them blindly. The party chooses diplomacy in this encounter, learning that the goblins flee from “demons of fire and water” when their den was overtaken. After learning the location of the den, the party tells the goblins to remain hidden here and they they would return when the den is clear.
The players easily locate the small cave opening of the goblin den. Entering the large main chamber, they find nothing immediately except a large pillar of magical flames blocking entry to the rear of the den. When the flame is approached, though, a huge earth elemental comes bounding out from behind a large column, previously unseen.
The elemental is felled quickly as the party sets upon it with devastating attacks. After inspecting the elemental further, they players see a sword hilt sticking out from the rear of the elemental’s torso. Working it free, they find a beautiful new Inescapable Greatsword (+1) for Misty.
After the earth elemental is defeated the flame pillar also disappears, exposing short tunnel cut into the rock. It leads around a sharp left turn where the party stops, hearing voices ahead. Another tiefling, flanked by two more fire elementals, is facing away from the party, looking into a large arcane portal. A female voice is speaking with him about the portal stability.
As the party moves in to surprise the tiefling, they call the name “Iri’shar” to see if the he reacts. He does, recognizing the name as his own, and sets his elementals on the party, but not before recognizing Morbi and saying cryptically “You again? It’s nothing personal, I assure you.” He then steps through the portal and disappears.
As the party fights the fire elementals, a dretch joins the fight from the portal as it closes behind it. Two previously invisible air elementals also join the fray. Though wounded, the party prevails. They find that the portal runes are destroyed on this end. A quick search reveals a Staff of Storms (+1) for Marach and a note that reads:
Notify me immediately when the portal is stable. Feel free to test its capability with as many elementals as you need. Remember, do not draw unnecessary attention to yourselves. Complete your tasks and return to Tandir as instructed.
The party reasons that the attack on Caldis was obviously a mistake, as whomever wrote the note didn’t want attention brought to the portal. They decide to return to Captain Farson and inform him of the events at the cave.